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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.26 17:51:00 -
[1]
Originally by: Pan Crastus
I am another noob who expects that every pirate gang should suicide on his BS blob and forgets that getting the opponent to fight is half of PvP prowess anyway.
Translated it for you.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.26 19:55:00 -
[2]
Originally by: SirMoric
Yes, with the prices on rigs at the moment it may seem like a good income for pirates, but honestly, how long will it take for the market to drown in rigs and prices will subsequently fall? As it is now, rigs are one way of depleting the economy of ISK.
Fewer modules destroyed when you nail a ship? Look above.
Depleting the economy of ISK? LOL.
It's depleting the economy of assets, not ISK. They are NOT the same.
Other then that, I'm fine with the drop system as it is, even if it occasionally screws you (stupid random number generator).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.28 11:42:00 -
[3]
Originally by: Adunh Slavy
Combat should be more fluid. Let's just suppose a few simple changes and imagine how it would change combat, and make it still hurt.
First, players have a decent chance of escaping a fight that is in more in balance with the natural world - that is, those who flee succeed more often than they fail.
Barring 0.0 bubble camps which make slower ships very risky, players have quite decent chances of escaping a fight provided they know what they're doing even in conventionally-fit ships.
If they fit for it, they have quite good odds of escaping fights - it doesn't even require full-out nanoing (which is a way of maximising your chances to flee at cost of DPS/tank/etc).
Many fights end up w/out any casualities taken or incurred; especially high-speed chases (and quite often solo situations).
I would quite certainly have at least double the kills (most likely triple) if I got every target I was going for and nobody was able to run away.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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